Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Sunday, 27 July 2025

HYPNOGORIA SUMMER SPECIAL 15 - It Came From Beyond the Chiller Cabinet Part III


In the final part of our history of the Great Ice Lolly Wars, we look at the 1980s, with icy snack tie-ins to the likes of Star Trek The Motion Picture, Superman The Movie, and of course the original Star Wars trilogy, but also discover how yogurts turned into monsters! 

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Sunday, 13 November 2022

HYPNOGORIA 228 - A Tribute to Kevin O'Neill


A special episode paying tribute to the legendary comics artist Kevin O'Neill who sadly passed away this week. We take an in-depth tour through his life, looking at his work on ground-breaking titles such as 2000ad, his collaborations with fellow legends Pat Mills and Alan Moore, and celebrating the incredible comics he brought to the world such as Nemesis the Warlock, Ro-Busters, the ABC Warriors, Metalzoic, Marshall Law and the League of Extraordinary Gentlemen! 

DIRECT DOWNLOAD HYPNOGORIA 228 - A Tribute to Kevin O'Neill


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Saturday, 7 August 2021

COMMENTARY CLUB 052 - Dredd (2012)


It's cult movie time again, and we take a look at the under appreciated Dredd (2012) - which was at last a proper movie incarnation of the classic lawman of the future Judge Dredd from legendary comic 2000 AD! 

DIRECT DOWNLOAD COMMENTARY CLUB 052 - Dredd (2012)



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Sunday, 11 July 2021

HYPNOGORIA 182 - The Saga of Black Beth


In this special we uncover the saga of Black Beth, a character who first appeared in legendary 1980s horror comic Scream! We learn of her surprising origins, and take a look at her resurrection by Rebellion and the brand new adventures chronicled by writer Alec Worley and artist DaNi, including the latest hot-off-the-press one shot special The Devils of Al-Kadesh

DIRECT DOWNLOAD HYPNOGORIA 182 - The Saga of Black Beth




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Sunday, 27 June 2021

MICROGORIA 097 - The Sound of Thunder Lizards


In a little T Rex tangent I couldn't fit into the Damnation Alley saga, we exploring the culty connections between dread dino Satanus in Judge Dredd, Michael Crichton's Jurassic Park and Westworld, time tourism, 2000 AD's Flesh, T Rex hunting, and Ray Bradbury! 

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Sunday, 29 November 2020

HYPNOGORIA 162 - Early Haunts


An interview with the Man O'Ghosts himself, Mr Thom Burgess! We talk about his new book Early Haunts, his previous comics such as Malevolents Click Click, Ghoster and The Eyrie, his new retrogame Pylons, folk horror, hauntology, and all things ghostly! 

DIRECT DOWNLOAD HYPNOGORIA 162 - Early Haunts.






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Wednesday, 17 June 2020

COMMENTARY CLUB 32 - Men in Black (1997)


We take a trip back to 1997 to discover who is protecting the Earth from the scum of the Universe! Yes, it's that classic pairing of Tommy Lee Wallace and Will Smith in Barry Sonnenfeld's smash hit SF comedy Men in Black!

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Sunday, 6 October 2019

MICROGORIA 71 - The Ghoster Project


Taking a look at the latest ghostly graphic novel from Thom Burgess - Ghoster! Supernatural action and spectral mayhem abound in this new comic that is free to download!

Get a copy here! 

DIRECT DOWNLOAD MICROGORIA 70 - The Ghoster Project

You can watch the wonderful short films of Toby Meakins here

And you can get Thom's previous ghostly graphic novels here 



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Tuesday, 1 October 2019

BRED TO HUNT THE DEAD - Introducing The World of Ghoster


Well dear friends, autumn is well and truly here once more, at last October begins. The leaves fall, the days grow short, and the nights grow long. The perfect season for all things ghostly. And as long-time visitors to the Great Library of Dreams will know, around this time of the year, I do like to draw your attention to various new books and comics that bring what the great MR James would call a pleasing terror to your evenings, and indeed perhaps make a good gift for the lover of the weird and wonderful in your life.

Now you may recall that last year I did a little show on a trio of ghostly graphic novels created by the great Thom Burgess. In Microgoria 64 - Man-o-ghosts, we took a look at Malevolents Click Click his first foray into ghostly graphic novels, a tale inspired by the legendary haunting of 50 Berkeley Square, illustrated by Joe Becci and first appearing back in 2014 but reissued in a new edition last year. He followed this up in 2017 with an eerie tale inspired by the some of the darker corners of Kentist history in The Eyrie, this time illustrated by Barney Bodano, while last year he teamed up with Izzy Stanic to produce Hallows Fell a dark tale inspired by the modern ghost lore surrounding the Bluebell Hill area.

All of which are still available from his site https://manoghosts.bigcartel.com/ and indeed you can get the lot plus some ghoulish extra goodies as Bag O’ Horror for £20 of your earth pounds. And that does even include a rather handy bag too!


Now then when I was doing my research for the Man-o-ghosts episode, I did discover some old interviews to alluded to the fact that this trio of ghostly graphic novels were actually the first steps in a larger project. Now it all sounded fantastic, but as I said, these were interviews from several years ago, and I’m sure many of you will be familiar with the curse of vapourware - those mooted projects that never actually materialise. But in this case, I’m delighted to be able to tell you that in that this particular project has not only come to fruition, but it will be materialising on your plane of reality on today, October 1st 2019. 

It’s entitled Ghoster, and is a 45 page and full colour graphic novel! And it is free, yes, I did say FREE, to download now from Ghoster World!

And as I was lucky enough to see a preview copy, allow me to tell you all about it. Now Ghoster has been a long time in the making. As Thom recalls it was on snow-bound train journeys to That London back in his early twenties that he began to imagine - and I quote -  “a dark supernatural figure slowly making his way through the blizzard”.  He also remembered being a child and hearing tales of ghoulish ghosts and sinister spectres. And recalled at the time wondering - and again I quote -
 “If ghosts are such an issue why isn’t someone dealing with them? In much the same way as a Victorian rat-catcher (or ‘ratter’) would with vermin. From there the whole concept just unfolded."
And so, a story began to form, one that would grow and grow. Indeed the Ghoster graphic novel that is coming out, is just the opening tale in a longer saga. 

However Thom is not alone on this epic journey, for he has some partners in crime. First up the Ghoster project was co-created with director Toby Meakins, a man who is no stranger to spectres and the supernatural. Over the past few years, Toby has been been making some truly excellent little short movies, kicking off with Message Storm back in 2003. Since then he has made The Fairytale of Forgotten Things and The Magic Mile both in 2005, The Condition and The Fable of Forgotten Things in 2008, The Secrets of Angels in 2010, Lot254 in 2012, and Breathe in 2013. Since then he has made another eerie short Floor 9.5 which became an episode on the Fox Digital series Bite Sized Horror in 2017.

And you can watch all of these shorts on his Vimeo channel and I would strongly recommend you do, and on your big telly if you can too! Floor 9.5 is a wonderfully creepy two minute horror tale, while Lot254 is a real little slice of terror involving a collector who discovers something terrible in an old camera. And while these movies are very short, they are beautifully filmed and Meakins has a real knack for creating cinematic stories that are very imaginative and have more complexity and depth in them than you’d expect is possible from a handful of minutes. Seriously go to his vimeo page and watch Breathe - a little tale of ghost you can only see when you hold your breath. And then I confidently predict you’ll do what I did - watch everything else there too! But do wait until dark… Go on, make an evening of it!


Anyhow also on Vimeo is the short trailer he and Thom created several years ago for Ghoster, and very bloody marvellous it is too. It’s not only a brilliant taster for the graphic novella but a rather fun little micro story all on its own.

Now for the Ghoster graphic novel, returning to art duties is Joe Becci (his site is here) who Thom previously collaborated with for Malevolents Click Click. As you may remember I was hugely impressed with art for that little tale, which Joe rendered beautifully - all in menacing monochrome and full of  stalking shadows and unsettling atmosphere. Needless to say, Joe has knocked it out of the park again for Ghoster, however this time he’s bringing us glorious full colour to bring the fantastic and phantasmagorical world of Ghoster to life. And what a world it is, one of secret folk and shadowy houses, of strange things like quantum suits and shadow silver, plus of course, lots and lots of ghosts! It's gorgeous visual storytelling - he conjures up a dripping, autumnal London, where furtive meetings occur in shadowed sidestreets, dingy rooms where ancient rites are conducted under bare light bulbs, and even takes us into the washed up realms of the unquiet dead that overlaps with ours. 

As for the storyline itself, I don't really want to say too much, for I think it's more fun to go in blind and slowly learn the secrets of the world of Ghoster, panel by panel, and page by page. Indeed this is a tale whose purpose is to gradually draw you into its world. All you really need to know is that there such things as ghosts, and yes, they are as terrible as your nightmares tell you. But there are others, who for centuries have stood between us and these Malevolents...

Whereas Thom's preceding trio of ghostly graphic novels were stand-alone tales, Ghoster is most definitely the first installment of what I hope to be an epic saga. There is a whole history of who the Ghosters are and how they came to be, not mention recounting their struggles with some of the most notorious spectres of all time. Indeed in this opening chapter we pay a visit to a very famous haunting, and readers of Thom's previous tales will have fun spotting links between them and Ghoster. which some of you may well be familiar with. In short, Ghoster is 45 pages of sheer delight, packed with spectral thrills and supernatural action set in an intriguing world you will be dying to learn more about. 



You can watch the wonderful short films of Toby Meakins here

And you can get Thom's previous ghostly graphic novels here





Wednesday, 6 February 2019

COMMENTARY CLUB 006 - Howard the Duck (1986)


George Lucas making a big screen adaptation of a cult Marvel comics character? What could go wrong? Well, just about everything... as Teresa and Jim discover in this episode!

DIRECT DOWNLOAD - COMMENTARY CLUB 006 - Howard the Duck (1986)


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Wednesday, 23 January 2019

THE 'ORRIBLE 'OUSE OF TERRIBLE OLD TAT - Top Marvels! Part II



Last week we learned how in the mid '70s, there were two hot crazes gripping the playgrounds of the UK - Top Trumps cards and Marvel comics. And it was perhaps inevitable that these two titans would not only meet, but be fused together by colossal cosmic forces in a Stan Lee style plot twist!  Well, that was almost the case... For back then Top Trumps were still mainly concentrating on vehicles and military hardware and it would be several years before the brand began to produce packs that were tie-ins to fictional properties such as movies, TV shows or comics. Clearly they were missing a trick here, but in the shadows, other eyes were looking to seal a canny and timely toy licensing deal. 

Those eyes, presumably glowing with the uncanny light of comic-book radiation, or at least the prospect of big money to be made, belonged to Jotastar, a toy maker who would produce a great many tie-in toys for a variety of different kid-friendly properties, from the Mister Men and Hollie Hobby to The Real Ghostbusters and M.A.S.K. Now when it comes to games, rules mechanics are very hard to copyright, mainly because so many share commons ones i.e. roll a die and move that number of spaces, or play a card on your turn etc. Now in the case of Top Trumps, things were even murkier, as that game itself had evolved from earlier card games such as Quartets. Hence you could, quite legitimately produce a game with identical rules, and provided the magic words "Top Trumps" never appeared in the instructions, packaging or marketing there was very little to stop you.

Now while cars and motorbikes undoubtedly had an appeal for kids, Jotastar couldn't help but notice that superhero comics were greatly outselling motoring magazines down the newsagents. And so, in 1977, the Marvel Superheroes Card Game was launched, and news soon spread that there was now a marvel Top Trumps. Of course, that last two words in that sentence very carefully did not appear anywhere in the rulesor marketing, but kids everywhere instantly knew who to play this game - indeed the rules included could have been written in ancient runes of Latvaria and the game would still have sold shed-loads.


The pack itself consisted of forty cards, two a card detailing the rules and another listing all the character in the deck. The pack was divided into two halves, twenty heroes, and twenty villains -  

SUPER-HEROES
Black Bolt
Captain America
Captain Britain
Daredevil
Ghost Rider
Goliath

Invisible Girl
Iron Man

Mr Fantastic
Spider-Man

The Black Panther
The Hulk
The Human Torch
The Mighty Thor
The Silver Surfer
The Sub-Mariner
The Thing
The Vision

The Wasp

VILLAINS
Absorbing Man
Dr Doom
Dr Octopus
Dr Strange
Galactus
Hammerhead
Loki
Mephisto
Morbius
Tarantula
The Abomination
The Dread Dormammu
The Green Goblin
The Gremlin
The Grizzly
The Human Top
The Jackal
The Red Skull
The Rhino
The Vulture
Tiger Shark


The rules of the game suggest dividing the pack into heroes and villains and for two players to have at it. An alternative is also suggested under the banner of GAME TWO - basically a brief couple of lines saying just shuffle the pack and divide it among the players and use the rules for GAME ONE.
However of course many kids came up with their own variant, such as pitting a small team of heroes, like for example all the Fantastic Four and seeing how they fared against an army of villains, or if they could take down their fellow heroes.

Indeed using the stats given on these cards - Physical Strength, Special Powers and Weapons - many a geek argument was settled. And fact-fans, in case you wondering how Civil War would play out in this deck, well it was no contest really - with Iron Man out-gunning Cap in all categories: Physical Strength - 8 vs 7, Special Powers - 5 vs 3, and Weapons 6 vs 5. Yep, Shell-Head wins every time! Now you may argue that these stats were just pulled from the air by some desk jockey at Jotastar, but these cards were OFFICIAL Marvel merch right? They even advertised in the pages of Marvel's flagship comics in the UK, The Mighty World of Marvel as seen below (which even cheekily included the word "Trump" just to ensure everyone knew what they were getting). And what's more you could even send off from a pack from the advert too in case your local toy emporium didn't stock it. 


And hence as they were not only advertised but sold in the pages of Marvel UK comics, this game felt like pretty definitive. Indeed even the rules sound like Stan the Man himself, complete with unnecessary capitals - "a game for challenge for two players in which those Mighty Marvel Super Heroes battle the most awesome array of Vicious Villains ever assembled!". Of course now we may question the actual selection of characters - Grizzly and the Gremlin but no X-persons - but it is a fascinating snapshot of the Marvel Universe as it was back then, an era before the likes of Wolverine, the Punisher and Venom became mega-favourites with the fans.

Back in the 1970s however, in an age before Wikipedia, and lavish coffee-table books on comics lore and history, this card game was more than just a fun pastime - it was a secret encyclopaedia of the Marvel universe. Remember that cheesy old song about how a soldier gets out of trouble for having a deck of cards by spinning an elaborate explanation of how the cards all remind him of something in the Bible? Well, that was close to how we felt about the Marvel Super Heroes Card Game, except we really sincere (unlike that soldier in the song who I suspect if he were a Top Trumps card would have stats such as BARE-FACED CHEEK 8 and BULLSHITTING SUPERIORS 9). And this was even more true I think for UK kids, who had only recently discovered this universe thanks to Marvel UK opening as few years earlier. Of course, even back then we knew there omissions - what no Nick Fury or Man-Thing? However this was a close to a guide book to the comics as you were going to get back in the mid-'70s. And hence that what it was to many of us - an encyclopedia with shufflable pages! 

Interesting around the same time, Jotastar would produce a very similar Doctor Who themed deck... But that's a story for another day...


Sunday, 20 January 2019

MICROGORIA 65 - Shiver and Shake and the Creepy Creations of Ken Reid


Appearing in the British comedy horror comic Shiver and Shake, every week a new mutant monstrosity escaped the pen of Ken Reid. And now the crazed creatures from this marvellous menagerie has been rounded and collected together in a handsome new tome from Rebellion - Ken Reid's Creepy Creations. Mr Jim Moon explains why you need this essential monster spotter's handbook on your shelves!




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Wednesday, 16 January 2019

THE 'ORRIBLE 'OUSE OF TERRIBLE OLD TAT - Top Marvels! Part I


Welcome back dear fiends to the 'Orrible 'Ouse of Terrible Old Tat! While a new year may well be beckoning, rest assured that all of the crew here at the 'Orrible Old'Ouse have our eyes firmly looking to the past, where things may not have been better but certainly on many occasions were more amusing! Now on this blog, several years ago, we ran a lengthy series on the infamous Horror Top Trumps sets (which may well be resurrected in a new form at some point this year), however they weren't the only cultish decks available. And today we're going to have a look at another must-have pack! 

Now in case you don't know, Top Trumps is an enduringly popular species of card game, and the basics are as follows. Every deck has a theme, such as cars, tanks, animals, and each card features an particular item complete with a picture, sometimes a bit of text, but always with a list of statistics. To play the game, players pick one of these stats from the top card in their hand and compares it with the other players' card. Whoever has the highest or best stat wins that round, with the winner collecting the vanquished cards and adding them to his hand. The game ends when one player has got all the cards (or some one has a massive strop). It's a very easy game to learn, quick to play, and the game has been adapted to many themes over the years, ensuring that no matter what floats your boat, at some point there's been a Top Trumps deck to suit your interests. And yes, there have been adults only naughty decks produced over the years! 

However while the leading brand and game generally goes under the name of Top Trumps, thanks to the way the game evolved - namely being spawned by earlier card games such as Quartets and Ace Trumps (a history which is explained here) - no one company or individual own the copyright. Hence many different companies have produced Top Trumps-a-like games. In fact, even in 1977, the year Dubrec launched Top Trumps in the UK, within months rival companies had started producing their own Trumps-a-like games. And as it happens, one of the coolest decks to own back in the first flowering of Top Trumps mania, and one of the most fondly remembered, wasn't an official Top Trumps deck. 


But to set the scene, we first have to step out of the toy shop, carefully step over that hazardous pile of white dog poo, and pop in the newsagent next door. Just as in America, Britain had a flourishing comics industry entertaining the nation's kids, and just as the market in the US was dominated by two titans, Marvel and DC, weirdly enough,  it was the same state of affairs in the UK, with another DC - DC Thomson, publishers of venerable heavyweight titles such as The Dandy and The Beano, fighting it out with arch rivals IPC for dominance of the British comics market.  However in the 1972 the titanic twosome's fortunes were threatened by the sense-shattering arrival of a bold new outfit. Can you guess who that was true believers? 

Now American comic books had been finding their way to this septic isle for many decades beforehand. Famously in the war-years, US comic books were packed into the crates as padding. However thanks to the vagaries of shipping and having no proper national distribution network, while you could find copies of US comics featuring the likes of Batman and Spider-man in UK shops, it was somewhat a haphazard affair, and the mighty superheroes of Marvel and DC were better known through reprints by UK publishers such as Odhams Press or Alan Class Comics. However these reprint deals had petered out at the end of the 1960s, and hence in the early 1970s, Stan Lee decided it was high time to bring Marvel back to British shores. 

He realised that aside from the expense of shipping comic books to the UK, and lacking a proper means of distribution in Blighty, there was another tricky problem. And that was that UK comics were very different to their US cousins. Rather than been published monthly, British comics appeared weekly. They were twice the size, and rather than featuring the adventures of one character each issue, British comics were anthologies running several strips in every week. With characteristic insight, Stan realised that for Marvel to break the British market, they needed to radically rethink their comics. Like the Skrulls they would have to shapeshift to infiltrate the UK comics scene. And so, Marvel UK was born, an outfit based in that London, but taking orders from the Big Apple, with a remit to publish classic tales from the House of Ideas, but in a format that blended in with the home-grown British titles. Hence in early 1972, a new weekly comic appeared in newsagents up and down the land, The Mighty World of Marvel, which served up adventures featuring The Hulk, Spider-man and The Fantastic Four. 

It was soon joined by Spider-man Comics Weekly later in 1972, with more titles being added to the roster over the next few years. Pete Parker got a second title all to himself, The Amazing Spider-Man, The Superheroes featured tales of the X-Men and the Silver Surfer while The Titans brough British kids the adventures of Captain America, the Sub-mariner, Captain Marvel and the Inhumans. Outside the land of the spandex brigade, Marvel UK also thrilled kids with a Planet of the Apes tie-in comic and more exciting still, delivered spooky action with Dracula Lives that featured a selection from theer horror lines. In 1975 a young chap called Neil Tennant was put in charge - yes, the same Neil Tennant who is now half of the Pet Shop Boys - and his two year reign saw Marvel UK begin to produce their own UK-grown material for the Marvel Universe with the debut of Captain Britain in 1976. 

So then by 1977, the year Top Trumps was released, nay, unleashed upon the nation's kiddiewinks, Marvel UK had a thriving stable of titles and were giving IPC and DC Thomson a run for their money. Plus they had given Britain its very own Marvel superhero to boot! Marvel was no more an exotic import, but was now well and truly part of British pop culture. Now the initial decks in the Top Trumps range were very much vehicle obsessed, with packs themed around cars, motorbikes, tanks and planes. However some bright spark in a rival company noted how these card games were selling like hot cakes and had the smart idea of producing a game that might appeal to something other than the petrolhead market... 


NEXT TIME! Discover how kids in the '70s could play their own version of Civil War decades before Marvel had come up with that epic storyline! 



Friday, 16 November 2018

MICROGORIA 63 - Saluting Stan Lee


In a special episode Mr Jim Moon remember the legendary Stan Lee, and reflects on his truly Marvel-ous achievements!

DIRECT DOWNLOAD - MICROGORIA 63 - Saluting Stan Lee


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Sunday, 28 October 2018

MEGA CITY BOOK CLUB - The Dracula File


Just in time for Hallowe'en, I join Eamonn over at the Mega City Book Club podcast to talk about The Dracula File from the pages of Scream comic! 

https://megacitybookclub.blogspot.com/2018/10/78-dracula-file.html

Wednesday, 29 August 2018

THE 'ORRIBLE 'OUSE OF TERRIBLE OLD TAT - Horror Bags Giveaways Galore (Part II)


Hello dear fiends and welcome back to the 'Orrible 'Ouse of Terrible Old Tat, a place where your collection of old crisp packets are history - and not in a Mum's just binned them way! This week we are continuing our exploration of the legendary snacks that went cruch in the night, the Horror Bags range from Smiths Crisps. Flourishing for a few marvellous spooky years in the mid 1970s, Horror Bags were a smash hit, and spawned an eerie empire of their own macabre mail order merchandise which you could only get your grubby little mitts on by sending in empty packets (and a smidge of pocket money sometimes). And what was on offer was very good indeed! Last time we looked at the standard stuff - the expected cards, t-shirts and bags, but this time we are looking at the more outre items that were only a mere 28 days for delivery away!  

The Grizzly Growler

Now the 1970s was not only the home decade of Horror Bags but also the golden age of the 7 inch single, and so it perhaps not surprising that records were a common free gift back then. Now obviously slabs of vinyl weren't quite cheap enough to just give away, but that was why the flexi disc was invented. For those of you blessed with enough youth not to remember the days when vinyl was king, a flexi disc was a floppy circle of plastic that had a groove printed on it, and essentially were an ultra-light weight, and hence also ultra-cheap, way of making a single. Now Horror Bags actually did two of these. Or rather it would seem the same disc was released twice. As far as I can tell, one version was a flexi that proclaimed it featured the sound of bats, and was somewhat confusing marketed as the Grizzly Growler mask. Yes, I know bats don't growl. 


To add further bewilderment, the mask wasn't a mask but an admittedly rather nice cardboard print of a snarling vampire which glowed in the dark. And just to muddy the waters even further, the flexi disc that came with it was also reissued later sans the non-mask. However the fun does not end there, for at least one version, if not both judging from some arrows on the packaging, featured the novel innovation that you didn't even need a record player to enjoy this spooky sonics. For each sleeve came with a tiny stylus built-in, so that you could spin the disc yourself by whirling the flexi around with your fingers. Yes, by all accounts it did sound as horrible as you imagine... 


Rather easier on the ears, were a couple of ranges of novelty items that were heavily promoted with tie-ins with popular British comics. In April 1976, if you were to pick up a copy of long running weekly humour comic Whoopee! you could get hold of a Horror Bags Gripper! And what in the name of Frank Windsor was a Gripper I hear you cry? Well, it was a spring-loaded clip, in the shape of a creepy claw, a spooky skull or a bitey version of the Horror Bags Dracula, that well, gripped things.


I am not sure what exactly they were meant to grip - there was vague talk of using them as ad hoc decorations or bookmarks, but personally I suspect much Gripper action involved minor attacks on the flesh of younger siblings, classmates and family pets. And if you didn't get the free one with Whoopee! you could get the full set of three by sending in 3 empty bags and the princely sum of 10p! Bargain! 


In a similar vein, and promoted in a similar fashion were the Creepy Clutchers! These were little printed plastic cards featuring versions of famous monsters on them, with a slot in them so they could be employed as once again as bookmarks and decorations. And while they presently no real risk of nipping any passing target, they were far more impressive visually, with lovely painted renditions of iconic creatures from the horror movies. And, as you can see below, several were clearly based on the old Universal monsters. There were six in the range - Dracula, the Mummy, the Wolfman, Frankenstein's Monster, a Vampire Bat, and a Witch (although an ad I found does show an alternate design featuring a skeletal ghoul). 


However the wrinkle here was that the offer was for a trio of these Creepy Clutchers, for 3 bags plus 10p. So then, if you wanted the entire set, you had to eat more Horror Bags in order to send off twice! And to promote this offer, you got one free with an issue of another long-running comedy comic Buster



But as creepy and cool as all this swag was, they weren't the best that Horror Bags had to offer! Next time we will take a look at the very coolest mail-order merch that came direct from Dracula's Castle! Or at least the one located suspiciously close to Smiths HQ...